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https://github.com/osrf/gazebo_models.git
synced 2025-09-15 12:58:56 +08:00
Made camera models brighter, fixed Asus inertia
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parent
3563309566
commit
5d8591ccd3
@ -31,7 +31,7 @@
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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<color sid="emission">0.5 0.5 0.5 1</color>
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</emission>
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<ambient>
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<color sid="ambient">1 1 1 1</color>
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@ -43,7 +43,7 @@
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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<float sid="shininess">100</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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@ -122,4 +122,4 @@
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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</COLLADA>
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@ -1,18 +1,17 @@
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<?xml version="1.0" ?>
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<sdf version="1.6">
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<model name="asus_xtion_pro_camera">
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<static>true</static>
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<pose>0 0 0.0235 0 0 0</pose>
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<link name="link">
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<inertial>
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<inertial>
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<mass>0.316</mass>
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<inertia>
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<ixx>0.00085560</ixx>
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<ixx>.0007765</ixx>
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<ixy>0</ixy>
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<ixz>0</ixz>
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<iyy>0.00008443</iyy>
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<iyy>.0000725</iyy>
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<iyz>0</iyz>
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<izz>0.00086171</izz>
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<izz>.0007657</izz>
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</inertia>
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</inertial>
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<collision name="collision">
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@ -31,7 +31,7 @@
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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<color sid="emission">0.5 0.5 0.5 1</color>
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</emission>
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<ambient>
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<color sid="ambient">1 1 1 1</color>
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@ -40,10 +40,10 @@
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<texture texture="realsense_r200_tex-sampler" texcoord="UVMap"/>
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</diffuse>
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<specular>
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<color sid="specular">0.2 0.2 0.2 1</color>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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<float sid="shininess">150</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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@ -31,7 +31,7 @@
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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<color sid="emission">0.5 0.5 0.5 1</color>
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</emission>
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<ambient>
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<color sid="ambient">1 1 1 1</color>
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@ -40,7 +40,7 @@
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<texture texture="orbbec_astra_camera_tex-sampler" texcoord="orbbec_astra_camera-mesh-map-0"/>
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</diffuse>
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<specular>
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<color sid="specular">0.25 0.25 0.25 1</color>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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