Made camera models brighter, fixed Asus inertia

This commit is contained in:
Adam Allevato 2017-05-16 17:40:15 -07:00
parent 3563309566
commit 5d8591ccd3
4 changed files with 12 additions and 13 deletions

View File

@ -31,7 +31,7 @@
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
<color sid="emission">0.5 0.5 0.5 1</color>
</emission>
<ambient>
<color sid="ambient">1 1 1 1</color>
@ -43,7 +43,7 @@
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
<float sid="shininess">100</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
@ -122,4 +122,4 @@
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
</COLLADA>

View File

@ -1,18 +1,17 @@
<?xml version="1.0" ?>
<sdf version="1.6">
<model name="asus_xtion_pro_camera">
<static>true</static>
<pose>0 0 0.0235 0 0 0</pose>
<link name="link">
<inertial>
<inertial>
<mass>0.316</mass>
<inertia>
<ixx>0.00085560</ixx>
<ixx>.0007765</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.00008443</iyy>
<iyy>.0000725</iyy>
<iyz>0</iyz>
<izz>0.00086171</izz>
<izz>.0007657</izz>
</inertia>
</inertial>
<collision name="collision">

View File

@ -31,7 +31,7 @@
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
<color sid="emission">0.5 0.5 0.5 1</color>
</emission>
<ambient>
<color sid="ambient">1 1 1 1</color>
@ -40,10 +40,10 @@
<texture texture="realsense_r200_tex-sampler" texcoord="UVMap"/>
</diffuse>
<specular>
<color sid="specular">0.2 0.2 0.2 1</color>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
<float sid="shininess">150</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>

View File

@ -31,7 +31,7 @@
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
<color sid="emission">0.5 0.5 0.5 1</color>
</emission>
<ambient>
<color sid="ambient">1 1 1 1</color>
@ -40,7 +40,7 @@
<texture texture="orbbec_astra_camera_tex-sampler" texcoord="orbbec_astra_camera-mesh-map-0"/>
</diffuse>
<specular>
<color sid="specular">0.25 0.25 0.25 1</color>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>