waterplus_map_tools/meshes/charger.dae
2019-12-06 09:00:06 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3</authoring_tool>
</contributor>
<created>2019-12-05T21:00:53</created>
<modified>2019-12-05T21:00:53</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-camera" name="Camera">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">39.59775</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<shiftx sid="shiftx" type="float">0</shiftx>
<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="Light-light" name="Light">
<technique_common>
<point>
<color sid="color">1000 1000 1000</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.00111109</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="blender">
<type sid="type" type="int">0</type>
<flag sid="flag" type="int">0</flag>
<mode sid="mode" type="int">1</mode>
<gamma sid="blender_gamma" type="float">1</gamma>
<red sid="red" type="float">1</red>
<green sid="green" type="float">1</green>
<blue sid="blue" type="float">1</blue>
<shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
<shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
<shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
<energy sid="blender_energy" type="float">1000</energy>
<dist sid="blender_dist" type="float">29.99998</dist>
<spotsize sid="spotsize" type="float">75</spotsize>
<spotblend sid="spotblend" type="float">0.15</spotblend>
<att1 sid="att1" type="float">0</att1>
<att2 sid="att2" type="float">1</att2>
<falloff_type sid="falloff_type" type="int">2</falloff_type>
<clipsta sid="clipsta" type="float">0.04999995</clipsta>
<clipend sid="clipend" type="float">30.002</clipend>
<bias sid="bias" type="float">1</bias>
<soft sid="soft" type="float">3</soft>
<bufsize sid="bufsize" type="int">2880</bufsize>
<samp sid="samp" type="int">3</samp>
<buffers sid="buffers" type="int">1</buffers>
<area_shape sid="area_shape" type="int">1</area_shape>
<area_size sid="area_size" type="float">0.1</area_size>
<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
<area_sizez sid="area_sizez" type="float">1</area_sizez>
</technique>
</extra>
</light>
</library_lights>
<library_images/>
<library_geometries>
<geometry id="Charger-mesh" name="Charger">
<mesh>
<source id="Charger-mesh-positions">
<float_array id="Charger-mesh-positions-array" count="96">0.11 0 0.1711774 0.11 0 0.0911774 0.11 0.01999998 0.1711774 0.11 0.228 0.0911774 0.11 0.01999998 0.4211775 0.11 0.228 0.5011774 0.11 0 0.4211775 0.11 0 0.5011774 0 0.228 0.4376775 0 0.228 0.1546774 0 0 0.4376775 0 0 0.1546774 0.2249531 0.228 0.5923549 0.2249531 0 0.5923549 0 0 0.4376775 0.2306189 0.228 0.5841149 0.2306189 0 0.5841149 0.11 0 0.5011774 0.2306189 0.228 0.008240044 0.2306189 0 0.008240044 0.11 0 0.0911774 0.2249531 0.228 0 0.2249531 0 0 0 0 0.1546774 0.2249531 0 0 0.11 0 0.1711774 0 0 0.1546774 0.11 0 0.4211775 0.35 0 0.4211775 0.35 0 0.1711774 0.35 0.01999998 0.4211775 0.35 0.01999998 0.1711774</float_array>
<technique_common>
<accessor source="#Charger-mesh-positions-array" count="32" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Charger-mesh-normals">
<float_array id="Charger-mesh-normals-array" count="45">1 0 0 -1 0 0 -0.5665839 0 0.8240041 -0.5665842 0 0.8240039 0.8240054 0 0.566582 0.8240012 0 0.5665882 0.5665845 0 -0.8240037 0.5665839 0 -0.8240041 0.5665841 0 0.8240041 0.8240042 0 -0.5665838 -0.5665841 0 -0.824004 0 1 0 0 -1 0 0 0 1 0 0 -1</float_array>
<technique_common>
<accessor source="#Charger-mesh-normals-array" count="15" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Charger-mesh-vertices">
<input semantic="POSITION" source="#Charger-mesh-positions"/>
</vertices>
<triangles count="44">
<input semantic="VERTEX" source="#Charger-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Charger-mesh-normals" offset="1"/>
<p>0 0 1 0 2 0 2 0 1 0 3 0 2 0 3 0 4 0 4 0 3 0 5 0 4 0 5 0 6 0 6 0 5 0 7 0 8 1 9 1 10 1 10 1 9 1 11 1 12 2 8 2 13 2 13 3 8 3 14 3 15 4 12 4 16 4 16 5 12 5 13 5 5 6 15 6 17 6 17 7 15 7 16 7 18 8 3 8 19 8 19 8 3 8 20 8 21 9 18 9 22 9 22 9 18 9 19 9 9 10 21 10 23 10 23 10 21 10 24 10 12 11 15 11 5 11 18 11 21 11 3 11 3 11 21 11 9 11 3 11 9 11 5 11 5 11 9 11 8 11 5 11 8 11 12 11 22 12 19 12 20 12 25 12 14 12 20 12 20 12 14 12 26 12 20 12 26 12 22 12 16 12 13 12 17 12 17 12 13 12 14 12 17 12 14 12 27 12 27 12 14 12 25 12 27 12 25 12 28 12 28 12 25 12 29 12 28 13 30 13 27 13 27 13 30 13 4 13 31 14 29 14 2 14 2 14 29 14 25 14 30 11 31 11 4 11 4 11 31 11 2 11 29 0 31 0 28 0 28 0 31 0 30 0</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Charger" name="Charger" type="NODE">
<matrix sid="transform">1 0 0 -0.11 0 -4.37114e-8 -1 0.295 0 1 -4.37114e-8 0 0 0 0 1</matrix>
<instance_geometry url="#Charger-mesh" name="Charger"/>
</node>
<node id="Camera" name="Camera" type="NODE">
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
<instance_camera url="#Camera-camera"/>
</node>
<node id="Light" name="Light" type="NODE">
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
<instance_light url="#Light-light"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>