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https://github.com/modelscope/FunASR
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* add hotword for deploy_tools * Support wfst decoder and contextual biasing (#1039) * Support wfst decoder and contextual biasing * Turn on fstbin compilation --------- Co-authored-by: gongbo.gb <gongbo.gb@alibaba-inc.com> * mv funasr/runtime runtime * Fix crash caused by OOV in hotwords list * funasr infer * funasr infer * funasr infer * funasr infer * funasr infer * fix some bugs about fst hotword; support wfst for websocket server and clients; mv runtime out of funasr; modify relative docs * del onnxruntime/include/gflags * update tensor.h * update run_server.sh * update deploy tools * update deploy tools * update websocket-server * update funasr-wss-server * Remove self loop propagation * Update websocket_protocol_zh.md * Update websocket_protocol_zh.md * update hotword protocol * author zhaomingwork: change hotwords for h5 and java * update hotword protocol * catch exception for json_fst_hws * update hotword on message * update onnx benchmark for ngram&hotword * update docs * update funasr-wss-serve * add NONE for LM_DIR * update docs * update run_server.sh * add whats-new * modify whats-new * update whats-new * update whats-new * Support decoder option for beam searching * update benchmark_onnx_cpp * Support decoder option for websocket * fix bug of CompileHotwordEmbedding * update html client * update docs --------- Co-authored-by: gongbo.gb <35997837+aibulamusi@users.noreply.github.com> Co-authored-by: gongbo.gb <gongbo.gb@alibaba-inc.com> Co-authored-by: 游雁 <zhifu.gzf@alibaba-inc.com>
40 lines
718 B
Protocol Buffer
40 lines
718 B
Protocol Buffer
// Copyright FunASR (https://github.com/alibaba-damo-academy/FunASR). All Rights
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// Reserved. MIT License (https://opensource.org/licenses/MIT)
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//
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// 2023 by burkliu(刘柏基) liubaiji@xverse.cn
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syntax = "proto3";
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option objc_class_prefix = "paraformer";
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package paraformer;
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service ASR {
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rpc Recognize (stream Request) returns (stream Response) {}
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}
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enum WavFormat {
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pcm = 0;
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}
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enum DecodeMode {
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offline = 0;
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online = 1;
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two_pass = 2;
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}
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message Request {
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DecodeMode mode = 1;
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WavFormat wav_format = 2;
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int32 sampling_rate = 3;
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repeated int32 chunk_size = 4;
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bool is_final = 5;
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bytes audio_data = 6;
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}
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message Response {
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DecodeMode mode = 1;
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string text = 2;
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bool is_final = 3;
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}
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