FunASR/funasr/runtime/onnxruntime/include/Audio.h
2023-03-03 22:07:58 +08:00

54 lines
917 B
C++

#ifndef AUDIO_H
#define AUDIO_H
#include <ComDefine.h>
#include <queue>
#include <stdint.h>
using namespace std;
class AudioFrame {
private:
int start;
int end;
int len;
public:
AudioFrame();
AudioFrame(int len);
~AudioFrame();
int set_start(int val);
int set_end(int val, int max_len);
int get_start();
int get_len();
int disp();
};
class Audio {
private:
float *speech_data;
int16_t *speech_buff;
int speech_len;
int speech_align_len;
int16_t sample_rate;
int offset;
float align_size;
int data_type;
queue<AudioFrame *> frame_queue;
public:
Audio(int data_type);
Audio(int data_type, int size);
~Audio();
void disp();
bool loadwav(const char *filename);
int fetch_chunck(float *&dout, int len);
int fetch(float *&dout, int &len, int &flag);
void padding();
void split();
};
#endif