FunASR/funasr/runtime/onnxruntime/include/audio.h
Yabin Li ae609ca0c6
Dev ffmpeg (#727)
* add ffmpeg for onnx

* Update readme.md

* Update readme.md

* Update readme.md

* update func FfmpegLoad
2023-07-11 10:57:30 +08:00

74 lines
1.9 KiB
C++

#ifndef AUDIO_H
#define AUDIO_H
#include <queue>
#include <stdint.h>
#include "vad-model.h"
#include "offline-stream.h"
#ifndef WAV_HEADER_SIZE
#define WAV_HEADER_SIZE 44
#endif
using namespace std;
namespace funasr {
class AudioFrame {
private:
int start;
int end;
int len;
public:
AudioFrame();
AudioFrame(int len);
~AudioFrame();
int SetStart(int val);
int SetEnd(int val);
int GetStart();
int GetLen();
int Disp();
};
class Audio {
private:
float *speech_data=nullptr;
int16_t *speech_buff=nullptr;
char* speech_char=nullptr;
int speech_len;
int speech_align_len;
int offset;
float align_size;
int data_type;
queue<AudioFrame *> frame_queue;
public:
Audio(int data_type);
Audio(int data_type, int size);
~Audio();
void Disp();
void WavResample(int32_t sampling_rate, const float *waveform, int32_t n);
bool LoadWav(const char* buf, int n_len, int32_t* sampling_rate);
bool LoadWav(const char* filename, int32_t* sampling_rate);
bool LoadWav2Char(const char* filename, int32_t* sampling_rate);
bool LoadPcmwav(const char* buf, int n_file_len, int32_t* sampling_rate);
bool LoadPcmwav(const char* filename, int32_t* sampling_rate);
bool LoadPcmwav2Char(const char* filename, int32_t* sampling_rate);
bool LoadOthers2Char(const char* filename);
bool FfmpegLoad(const char *filename);
bool FfmpegLoad(const char* buf, int n_file_len);
int FetchChunck(float *&dout, int len);
int Fetch(float *&dout, int &len, int &flag);
void Padding();
void Split(OfflineStream* offline_streamj);
void Split(VadModel* vad_obj, vector<std::vector<int>>& vad_segments, bool input_finished=true);
float GetTimeLen();
int GetQueueSize() { return (int)frame_queue.size(); }
char* GetSpeechChar(){return speech_char;}
int GetSpeechLen(){return speech_len;}
};
} // namespace funasr
#endif